One of Affinity’s biggest strengths is its ability to play any color in Magic. It is easy to look at the deck and merely see a high powered aggressive creature strategy, and while it is true that the core creatures and power spells of the deck tend to remain the same from build to build, it is also true that each artificer puts his or her own unique spin on the deck. Having access to all five colors makes Affinity one of the most customizable decks in Modern, and an aspiring rogue artificer would do well to learn all of the different mutations.
Most artificers tend to go the red/blue route, in order to play efficient removal spells like Galvanic Blast, and high powered creatures like Master of Etherium, which are both quite potent. However, if your budget is a little tight and you don’t mind trying something different, I would like to introduce you to my friend:
Yes, Tempered Steell! An artifact anthem! A pumper of pistons! A – well, you get the idea. Anyway, this enchantment is a great replacement for some of the slower or weaker threats in the deck. Unlike Steel Overseer, it can’t be bolted. It dodges board wipes. It doesn’t even die to Doom Blade. Enchantment removal also tends to be few and far between in most decks, which will definitely give an edge when battling. Sure, it’s a little pricey mana-wise, but I have a few tricks up my sleeve to balance that out. Take a look at my decklist:
That’s right. We’re practically Monowhite! The only non-white cards we have are in the board, and in retrospect I could see playing a mountain as an additional basic instead of the plains because of how much additional red we are running. Also, I’m not entirely sold on mainboard Dispatches – in future runs, I would like to experiment with more Galvanic Blasts. Overall though, I think the deck is very solid and I hope it gets you a-brewin’ with Tempered Steel. Now without further ado, here is the deck in action:
Pretty exciting, right? Most games we drew Tempered Steel in we beat the opponent handily. Upon further mulling, I may go back to trying to run all four. After all, that’s why we’re playing the card! We clearly had some weaknesses to the combo decks, but I think that those are just bad match ups for us pre-board anyway. We are trying to win on turn 3 or 4 and they can typically stay one step ahead of us. Overall though, I was pleased with how the deck turned out. I hope you enjoyed the content as much as I did creating it.
Also for further updates, I have launched a Twitter. The link for it is https://twitter.com/gwarzalez.