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MJ Returns with Villanious Wealth!

Hey Everyone, I’m Back. It has been a while. A lot has happened since my last video, but I’m not going to bore you with the details. If that’s something you are interested in you can check out the return episode of the podcast coming soon (hopefully). Now that shameless plugs are out of the way lets get to why you clicked on this Article.

    So when Khans of Tarkir was spoiled, everyone was super excited about the return of fetches, and with good reason. Besides making modern more accessible and affordable to the masses, with the loss of shock lands, it allows for the mana fixing we so desperately need in standard, especially as this is a tri-colored wedge set. With that in mind i wanted to brew one of the clans. Of course being me, i needed a fun brew around card…then Villainous Wealth was spoiled.

VillainousWealth

     Now anyone who has ever seen even a single deck i made would know that this is my kind of card. This card just oozes fun. It’s like Genesis Wave‘s evil twin that also happened to go all Rogue (X-Man not Kevin) and absorbed the powers of Epic Experiment. But its actually even better because unlike those cards we don’t have to restrict ourselves to filling our libraries with just permanents or spells respectively. We can play both without watering down our deck.

     Now that we got our build around card, we need to make it work for us. So the first step is to figure out how to maximize our potential to make this a viable win-con. Luckily for us a viable shell already exists in Mono Green. Elvish Mystic, Sylvan Caryatid, and Voyaging Satyr are the key rampers and since we’re playing Blue we also get to add a couple of Kiora’s Followers for a total of 15 ramp guys. This allows us to maximize X as quickly as possible since this is pretty much an “All-In” type of deck. In general we are going to want X to equal about 4-6 on first casting and get bigger and bigger on subsequent castings.

     So we don’t die in the meantime we need a removal package. Ours consists of Bile Blight, Hero’s Downfall, & Silence the Believers. Bile Blight and Downfall are rough to cast due to being BB, and its very unlikely we will be able to cast them on time due to tap lands but Ulcerate’s life loss is to damaging to us as when we do win we are probably going to be at a low life (more on that later).  Also Downfall is our only way to interact with Planeswalkers meaningfully(unless you count Garruk). The All-Star is Silence the Believers. We can generally get 2-3 creatures and in the later turns it basically can become a one sided Wrath of God.

     For Card advantage we have Jace’s Ingenuity and Courser of Kruphix (AKA the worst prediction I have ever made). While Jace’s Ingenuity doesn’t gain life, as pure card draw it is technically better than Sphinx’s Revelation as it nets 3 cards for 5 as opposed to 2. Speaking of life gain Coursers are absolutely vital as i went 3-1 and never had more than 5 life when winning with my opponent around 16-19. it does somewhat suck when courser reveals Villainous Wealth on top and spoils the surprise but ill take that drawback all day to reap the benefits.
   

 Now you know it wouldn’t be an MJ Conroy Deck without some “Spicy” cards and this is no exception. We are Playing a 1 of Kruphix, God Of Horizons This can make our X even more epic (personally my record was 32). Not to mention I’ve turned her into a 4/7 indestructible creature multiple times. We also have a 1 of Pharika, God of Affliction, Kiora, The Crashing Wave, And Garruk, Apex Predator. Kiora we are using both her plus and minus as needed. If we can get to her ultimate that’s great but is not our number one priority. Garruk is just a bomb (if he survives). Basically the only answer we have to Planeswalkers besides downfall and the 3/3 beast can be relevant as well as destroying a creature and gaining life again, like Kiora we are taking advantage of all his modes depending on the situation. Pharika on the other hand i another story .She is a little harder to make a creature but initially i thought the 1/1 Deathtouch Snakes would come in handy as great blockers. However in testing she has been unimpressive, bordering on worthless. I will probably be changing her to Ashiok, Nightmare Weaver, as A) It fits more with the theme of taking what doesn’t belong to me and B) It acts as pseudo-removal which we desperately need.

     Now comes to the worst part of the deck. The Mana base. Again this is a deck in the early stages of testing in a brand new format and i will freely admit that my weakest part of deckbuilding (besides my propensity to favor fun cards over competitive ones) is building a Mana base. As i Stated earlier in testing I have won most of my games (if not all) between 1-5 life. Much of this is due to our lands dealing damage to us. 12 of our lands either can or do hurt our life total when tapping them. What lands you play on each and every turn becomes very important, when to take the damage, and when to play a tapped land and scry  is a decision you will be put to again and again.

     As for sideboard as this is still being tested i don’t have one. But i can definatively say some number of removal, Polukranos, World Eater and Ashioks need to be in it. Stay tuned to Youtube for updates.
     Well That about does it. all that’s left is to show you the decklist and come up with a deck name that references some sort of pop culture from the 80s or 90s that 4 other people will get:

About The Author

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Kevin Crimin

Kevin Crimin is a Magic: The Gathering YouTube commentator living in Salt Lake City, Utah. He is passionate about all things deck building, whether it's tuning the latest tournament decks, researching budget decks for new players, or concocting the next "rogue deck" to surprise his opponents with. He qualified for Pro Tour Dragon's Maze with his budget "Soul Sisters" Modern deck, and is excited to play in his first Pro Tour.

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